With the technological advancements developed every single day, the way we interact and design the User Experience is going to evolve! Augmented Reality, or AR, and Virtual Reality, also known as VR, are going to determine this.

Virtual Reality is visiting and experiencing another world. You put these goggles on and you experience a whole other reality where anything is possible. You can be floating through space, repairing a satellite all in the comfort of your own home.

While VR systems are quite costly, many manufacturers have released accessories which converts your smartphone to VR goggles.

Augmented Reality on the other hand, is like wearing glasses that adds a virtual layer onto the world we live in; Microsoft have additionally referred to this as ‘Mixed Reality’. This is somewhat more complex as it involves environmental scanning and rendering. While some manufacturers have tried to release consumer products, like the Google Glass prototype in 2014, they have not fully hit the main-stream yet.

Due to the nature of their technology, AR and VR currently have different target audiences. VR is pitched more as an entertainment system, in the consumer market used mostly for Video Games, while AR is more targeted to manufacturers and healthcare workers, encouraging hands free work. While both systems are quite costly, the environmental scanning makes these devices quite costly and therefore aimed towards giants of the industry!

Even though VR replaces your vision while AR adds to it, they determine the future of UX in the same way; AR just makes it a little more real and tangible.

Ultimately, they will upgrade Accessibility, Customisation and will merge the lines between Analog and Digital!

Google have recently rolled out to select users the addition of AR Map Navigation. This means that when you are walking down the street, you raise your phone, and navigation graphics are overlaid on the street, including directional arrows and signage. For some users which get confused in high rise city-scapes, they will have their own personal guide through the lens of their smartphone.

Due to safety concerns, Google does encourage users to lower their devices; once you have the phone raised for an extended period of time, an animation is displayed asking you to lower your device to experience the world and not be entirely dependant on this feature.

This gives us a glimpse on how an Augmented Reality and UI overlays can assist our User Experience. Although due to the technology, restricted within the frame of your smartphone.

In popular culture, holographic displays are the most common method of interaction. Instead of clicking and holding, you can simply reach out and grab what is depicted right in-front of you; every surface, anything and everything has the possibility to become interactive! TV’s may become a thing of the past you can theoretically ‘project’ anything onto a blank wall.

Virtual watches, a Heads-Up Display, or HUD, overlayed on our everyday vision; we could very much see the time and current weather on the top left of our vision 24/7, this interface in itself with the possibility to be fully customisable! Think of these navigational graphics overlaid onto the entire world and not limited to the screen size of your phone.

And as futuristic as this may sound, we are already on our way there!

Let me take you back to when Harry Potter was first released in 2001. They have these magical moving and animating newspapers; or what is commonly referred to these days as an iPad. We can read and even watch the news, something which was unimaginable nearly 20 years ago. Even with iPads alone, think about how much that piece of technology has evolved!

Back even more, The Jetsons with their robotic maid, something which was merely a fantasy in the 80s. And now we can ask Siri through our smartwatch to get the Roomba to clean our living room on the other side of the city while we are busy at work, which in itself, can all be automated on a schedule.

We have quickly developed a dependency on a digital reality, and with the development of AR, it may come sooner than we expect! Where UX is evolving is a place where this line between Analogue and Digital is non-existent. We have already begun to see it with the development of SmartWatches, and it is coming with AR!

Microsoft announced a few years back HoloLens, their AR headset as a consumer product. They depicted walking into your living area, seeing a to-do list on the fridge, recipes waiting for you on your pantry doors, and 3d animations displaying the weather all digitally projected through the lens of their headset. And within the 3 years that it has been revealed to the world, the hardware has become more advanced, smaller and lighter. The concept of putting on a headset to experience this world, which may very much become the norm of the world. I mean, look how dependent we have all become on our smartphones, and technology may evolve to the point that all you have to do is wear a contact lens, 24/7/365.

This in itself can be quite dangerous. To quickly note on the Netflix series Black Mirror, which explores this concept to a T, creating fictional situations in a modern world with technology which has evolved to these levels; the anthology series explores ‘techno-paranoia’. There is one episode where a social media platform rating determines your actual social status! If we become so immersed into this technology, and therefore culture, technology may very well begin to control the user…

Once this physical barrier is so blurred and has practically disappeared, it will indicate that UX design has fully evolved and is more important than ever! As a designer, we will have the responsibility to design the world as we know it, without restrictions to screen sizes, and most importantly, depth with a Z axis!

What I find so intriguing about Google’s design guidelines, Material Design, is their use of depth. The system was developed by experimenting with paper prototypes and light, evolving into a full design system focusing on elevation; placing specific menu items within a Z axis and complex and detailed shadow systems.

Whatever your level of UX design may be, use your skills and design your life! Refine your everyday tasks. Shuffle your desk around. Make sure you are being the most efficient you can be to effectively achieve your tasks.

This is where the development of AR is taking us! An entirely new level of Accessibility and Customisation. The more that designers learn about the user, the more that they can know how to effectively customise the user experience and therefore, create the ultimate design system, which one day, may be life as we know it.

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xugar logo digital marketing agency
shields digital marketing agencyWe’re committed
to consistently get you in front of buyers actively looking for your products & services

Call Us! 1300 565 610

Send us your details to kick-start your digital journey! Alternatively, you can call us on – 1300 565 610


×
xugar logo digital marketing agency
shields digital marketing agencyWe’re committed
to consistently get you in front of buyers actively looking for your products & services

Call Us! 1300 565 610

Send us your details to kick-start your digital journey! Alternatively, you can call us on – 1300 565 610